
Moneyview's platform had one incentive mechanism: referrals. No rewards program, no internal currency, no systematic way to celebrate user behaviour across their growing product suite — lending, banking, digital gold, UPI.
The business case was clear: reward users for exploring multiple products, reduce CAC, and create a flywheel that keeps users returning. But no one had done the hard work of answering the human question first: what does it feel like to earn rewards on a financial app?
The differentiator
Unlike most reward programs, Mcoins could be converted to real cash — withdrawn directly to a bank account. This wasn't just points. It was money. The content had to make that feel real, and trustworthy, and exciting.
The mandate
Content-first. The story, strategy, and language had to exist before screens were designed. UX, IA, and visuals were built around the content — not the other way around.
A competitor analysis revealed a consistent pattern across the rewards landscape: functional language built for conversion, not connection. The industry default was cold, transactional, mechanical.

This wasn't the typical UX writing workflow — receive wireframes, write copy, hand back. The content strategy was the foundation everything else was built on. The process ran in this order:
A rewards product isn't a single experience — it's a sequence of emotional moments. A first-timer needs curiosity and trust. Someone with enough coins to redeem needs excitement and permission. Someone short of the threshold needs encouragement, not shame. I mapped each state separately and gave it a different content direction.





The internal currency needed a name that felt cashlike, brand-owned, and emotionally light. I evaluated six candidates before recommending Mcoins.

Every piece of copy was written with explicit intent — not just tone guidance but a specific emotional job it needed to do. Here's a selection from the earn and redeem states:

The video below show the shipped product. The copy you see — headers, labels, CTAs, state messaging — maps directly to the content strategy.
I designed and ran a 15-person usability test in November 2024 — three cohorts, two tasks, eight metrics. The test was semi-moderated with participants segmented by product history and reward familiarity.



The 0.05% redemption rate isn't a content failure — it's a structural feature of Phase 0. The product intentionally set a minimum threshold of 50–100 Mcoins before redemption unlocks, to create an accumulation flywheel. Most users hadn't yet crossed the threshold. The earn engine worked at scale. The next phase was designed to make the goal state feel worth accumulating toward — something the UT had flagged as an opportunity.


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